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Support enemies explode when killed dealing around x as area damage, depending on enemy type. Skeleton enemies explode when killed dealing around x as area damage, depending on enemy type. Ranged enemies explode when killed dealing around X as area damage, depending on enemy type. +X Poison Damage, causing enemies to take 5% hero damage as Poison Damage over 3 seconds. Hero projectiles pierce shields and do x% of their damage. Orcs explode when killed dealing around X as area damage, depending on enemy type. +x Oil Damage, Oiling enemies for 10 seconds. Minibosses explode when killed dealing around X as area damage, depending on enemy type. Melee enemies explode when killed dealing around x as area damage, depending on enemy type. +x ability resource per second while inactive. +x% Hero Critical Chance when under 20% Health. +x% Hero Critical Damage when under 20% Health. Goblins explode when killed dealing around x as area damage, depending on enemy type. +x% Weapon Damage for each ability on cooldown.įrosty enemies explode when killed dealing around x as area damage, depending on enemy type. +x% Ability Power for each ability on cooldown. +x% Defense Critical Chance if only one is built.Īttunes a non-elemental Tower to Water, drenching targets for 9 and increases Defense Power by x.Ĭhaos enemies explode when killed dealing around x as area damage,depending on enemy type. +x% Defense Critical Damage if only one is built.
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Support enemies explode when killed dealing around X area damage, depending on enemy type. Skeletons explode when killed dealing around X area damage, depending on enemy type.Īttunes a non-elemental Tower to Storm and increases Defense Power by x.
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Ranged enemies explode when killed dealing around X area damage, depending on enemy type.ĭefense drops x% of its mana value when destroyed.
#DUNGEONS 3 PC MODS UPGRADE#
Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Minibosses explode when killed dealing around X area damage, depending on enemy type.ĭefense projectiles pierce shields and do x% of their damage.Īttunes a non-elemental Tower to Poison, causing targets to take 5% Defense Power per second for x seconds and increases Defense Power by y. Melee enemies explode when killed dealing around X area damage, depending on enemy type. Goblins explode when killed dealing around X area damage, depending on enemy type. +x Defense Power for each unique Defense nearby.Īttunes a non-elemental Tower to Earth and increases Defense Power by x.Īttunes a non-elemental Tower to Fire and increases Defense Power by x.įrost enemies explode when killed dealing around X area damage, depending on enemy type. +x% Defense Critical Chance for each unique Defense nearby. +x% Defense Critical Damage for each unique Defense nearby. Warboars explode when killed dealing around X area damage, depending on enemy type.Ĭhaos enemies explode when killed dealing around X area damage, depending on enemy type. +x Hero damage for y seconds after swapping in.ĭeal Area Damage equal to x% damage taken in the past 10 seconds. +x Ability Power for y seconds after swapping in. +x damage to Quintuple Projectile Weapons. +x Hero Damage each time you do not Critical Hit. +x Ability Power each time you do not Critical Hit.
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Gain up to x Hero Damage based on the amount of missing Ability Resource. Gain up to x Ability Power based on the amount of missing Ability Resource.